PGD Survival is a cooperative zombie survival game released by Phantom Games Development on December 27, 2012. The game featured a full tech demo of the user authentication package, the Multiplayer Assembly Package for Torque 3D, which was later released as a product sold separately by PGD. PGD Survival is a free game that anyone may download and enjoy!
PGD Survival is a first person shooter / survival game where players must survive against increasingly difficult encounters of zombies which slowly become more numerous and more difficult to kill as players complete waves of encounters. As zombies are killed, players earn points which are used to arm themselves with better weaponry and additional ammunition.
As players kill more zombies with specific weapons, the weapons themselves gain affinity, unlocking powerful enhancements to make dispatching zombies more easy. As weapons reached higher affinity levels, the ability to use additional weapons was unlocked.
At the launch of the game, the following weapons were featured:
A Hidden weapon could be discovered by reaching affinity level 50 on every weapon in the game:
Originally, PGD Survival was going to be a small game that would have been released and then updated for a year or two, featuring new maps, weapons, and game features. The game originally launched on 12/27/2012 with one map, the original 10 weapons listed above, and a small set of game features. While the original game functioned properly, a few bugs were found in the underlying game systems which caused some issues with it. A series of hotfixes were released to address these launch problems in the short term while the underlying problem was investigated.
A week following the launch, the first version update patch (188.8.131.52) was released which included the first set of balancing changes to the game, and the addition of a double affinity gain mode which was enabled for the weekend to test the system and as a thanks to the players of the game at the time.
The second version update patch (184.108.40.206) added in the longer term fix for the account system issues and the game at the time was designated as stable. A hotfix later in the week added in a Torque 3D engine patch to support a wider range of video cards, which opened up access to more players. At this point in time, the first content update to the game, Arctic Outbreak, was announced for an early February, 2013 release.
At this point in time unfortunately, two sets of development problems effectively killed development of the project. First, the original codebase had become corrupted in an engine update which caused a loss of most of the game progression backend, followed by a crash of Robert F's development computer which removed his access to the developer copy of the game. From that point forward, PGD Survival was branded as a tech demo and did not receive updates beyond 1.2, a master server update which allowed players to find games to join without the need of additional hardware from PGD. At this point in time however, the development of the project ceased as the focus of Phantom Games Development moved onto developing packs to sell to other developers.
Fortunately, a good amount of the game backend was recovered by Robert F when his old development computer came alive for a short period of time for him to copy the original codebase to a USB drive to transfer to his current development computer, however a lack of time due to other projects, and more interest in making packs to sell and a new game engine would mark this project as dead for five years.
In April of 2017, The Torque Steering Committee announced the Torque 3D 4.0 release, a modernization update which would bring the engine in line with modern day technology, with the same friendly confines of Torque that the PGD team was all too familiar with. At this point in time, Robert F announced that PGD would be returning to Torque 3D following the release of 4.0, and rebranded PGD Survival from an “Archived Project” to an “Active Project”, his goals for the project were then released on the forums:
These goals are set to be meet by means of multiple upgrade patches to the game which will focus on implementing updates, upgrades, and new features to the game. These updates follow.
Update 1.3, titled Eviction, is set to be the focus point on the game's rehabilitation from the “dead” per say, implementing the new updates to the cryptography systems as well as a focus on enhancing the existing gameplay. The primary goals of update 1.3 will be:
There is no set release date for update 1.3.
Update 1.4 is a new addition to the PGD Survival plan, and will follow the 1.3 update. This update will focus on installing a new swath of new gameplay systems and features to better define PGD Survival. There will also be some new content to give to players at this time while the larger Arctic Outbreak (2.0) update begins development. The key features of the Darklands update will be:
Update 1.4 (Darklands) will follow the 1.3 update. There is no timeframe, however I believe this update will be rather simple to do and therefore it will likely arrive 1 - 3 months following 1.3.
Update 2.0 will follow the 1.4 release. As most of the prep-work for 2.0 will come by means of back end adjustments during the 1.3 & 1.4 patches, 2.0 will focus much more on the internal game systems rather than the backend, releasing brand new content for players to explore. Update 2.0 is designated as Arctic Outbreak, and will be the release of the original designed first content for PGD Survival. Here are the key planned features of 2.0:
Uprising is the third planned update for PGD Survival, focusing on the game's replayability. This update will be the largest content addon for Survival such far, implementing new game experiences that players can enjoy and share with their friends.